Phaser 3 setdata. 0 Jul 30, 2025 · A Zone Game Object.

Phaser 3 setdata This is typically defined in Tiled and will contain both Tileset collision info and terrain mapping. If a config object is given, a new Phaser. Jul 30, 2025 · Phaser. Scenes. Systems. gold += 1000; Doing so will emit a setdata event from the parent of this Data Jul 30, 2025 · Please see the Phaser 3 Examples GitHub repo for examples of loading and creating shaders dynamically. Constructor new Tile(layer, index, x, y, width, height, baseWidth, baseHeight) Parameters When the value is first set, a setdata event is emitted from this Game Object. 1. Jul 30, 2025 · Phaser Game ObjectsAll Game Objects in Phaser extend from a base class called Phaser. If no such config property exists, a random number is used. destroy is then called on it. on('setdata', listener). Jul 30, 2025 · A Sprite Game Object. For example, a Game Object could change from a state of 'moving', to 'attacking', to 'dead'. It is responsible for handling the boot process, parsing the configuration values, creating the renderer, and setting-up all of the global Phaser systems, such as sound and input. 21. A Text Game Object. There are sprite sheets where the position of the tiles is important, so splitting them as a list in the Blocks view makes it harder to read by the human eyes. In addition to this, every Scene has a Data Manager instance. But if anyone of you knows how to do this properly, any insight would be much appreciated! May 5, 2024 · Building a Mobile Game with Phaser and Ionic Vue (4 Part Series) 1 Creating an Ionic Vue + Phaser App 2 Building a Game with Phaser 3 Working with Scenes and Data in Phaser 4 Running a Phaser Game on Mobile Devices Jul 30, 2025 · The Phaser. Primitives include forms of geometry, such as Rectangles, Circles, and Polygons. once('destroy',function(gameObject,fromScene){},scope); fromScene : true if game object is destroyed during scene is shutdown. Once that is complete it will start the Scene Manager and then begin the main game loop. Toggle boolean value. 60 a Render Texture was the only way you could create a texture like this, that had the ability to be drawn on. To draw to it you must first specify a line style or fill style (or both), draw shapes using paths, and finally fill or stroke them. 0 or above and exported with the atlas json. Examples v3. data : The value to increase. For example, if you set a value called gold you can access it via: Copy this. If this is zero or two Matter Bodies have different values, they will collide according to the usual rules (see #setCollisionCategory and #setCollisionGroup). You can add any type of Game Object to a Layer, just as you would to a Scene. scene (). It will be part of the next release. But in 3. 0 Constants: Public Members antialias antialias: boolean Description: When set to true, WebGL uses linear interpolation to draw scaled or rotated textures, giving a smooth appearance. This allows you to define a single animation once and apply it to as many Game Objects as you require. If two Matter Bodies have the same positive value, they will always collide; if Jul 30, 2025 · A Plane Game Object. Adding properties directly to this object will not emit any events. Layers can be used to visually group together 'layers' of Game Objects: Copy const spaceman = this. Desktop and Mobile HTML5 game framework. Jul 30, 2025 · Tilemaps - Phaser Phaser. When it finds an Extern it will flush the current batch, clear down the pipeline and prepare a transform matrix which your render function can take advantage of, if JavaScript and TypeScript game development code examples in Phaser 3 for a kind and helpful community for open-minded and optimistic learners and developers Live demos Extend game registry New local storage data manager Usage Sample code Install plugin Load minify file Load plugin (minify file) in preload stage Part 1 - IntroductionWelcome to our first tutorial on Making a Game with Phaser 3. Although you can use this to render 3D objects, its primary use is for displaying more complex Sprites, or Sprites where you May 5, 2024 · Building a Mobile Game with Phaser and Ionic Vue (4 Part Series) 1 Creating an Ionic Vue + Phaser App 2 Building a Game with Phaser 3 Working with Scenes and Data in Phaser 4 Running a Phaser Game on Mobile Devices Jul 30, 2025 · The Shape Game Object is a base class for the various different shapes, such as the Arc, Star or Polygon. A comprehensive guide and tutorial to game development in JavaScript with Phaser. config object? Jul 30, 2025 · An Image Game Object. Due to the way in which they work, you cannot directly change the alpha or blend mode of a Shader. You shouldn't ever create a TileSprite any larger than your actual canvas size. This is a singleton class that is responsible for creating and delivering animations and their corresponding data to all Game Objects. 0 Jul 30, 2025 · A Zone Game Object. DataManager Description: A reference to the global registry. RND generator is seeded by the Game Config property value seed. Copy Add(array, item, [limit], [callback], [context]); item : The item, or array of items, to add to the array. This tutorial also explains how to create an animation and how optimize your spritesheet. It's responsible for keeping track of the elapsed time, delta time, and other time related values. js#L19 Since: 3. For example, you can create a Timer Event that fires after 5 seconds, or 10 seconds, or 1 minute. The Mesh Game Object allows you to render a group of textured vertices and manipulate the view of those vertices, such as rotation, translation or scaling. Scene is instantiated and some of the config values are copied onto it. Sprites can have input events and physics bodies. When the value is first set, a setdata event is emitted from this Game Object. GameObjects. Constructor new AnimationManager(game Jul 7, 2021 · Tommy Leung from Ourcade writes: "Are you using modern JavaScript and splitting your Phaser 3 game code into multiple files? 👏 One common best practice is to put the UI code in a separate Scene. Each item must be unique Apr 13, 2020 · How to Communicate Between Scenes in Phaser 3 Use events to pass data between Scenes for decoupled code by Tommy Leung on April 13, 2020 4 minute read updated on November 9, 2021 Jul 30, 2025 · Scope: static Extends Phaser. Separation involves moving two overlapping bodies so they don't overlap anymore and adjusting their velocities based on their mass. js#L72 Since: 3. Tilemaps Jul 30, 2025 · This is the complete API documentation for Phaser 3. A seeded Random Data Generator. Array Provides a variety of utility methods for working with arrays. It also allows you to create Timer Events, which are events that fire after a given amount of time has passed. key : Key string. Jul 30, 2025 · Scope: static Source: src/core/Config. Tags: generic Jul 30, 2025 · As of Phaser 3. Author: Richard Davey Usage Random data generator Pre-defined random data generator Jul 30, 2025 · The Rectangle Shape is a Game Object that can be added to a Scene, Group or Container. This event is dispatched by a Data Manager when a new item is added to the data store. You can use this to access anything you have stored in this Data Manager. A Zone is a non-rendering rectangular Game Object that has a position and size. If the key already exists, a changedata event is emitted instead, along an event named after the key. If you prefer to work in degrees, see the angle property instead. Animations are managed by the global Animation Manager. 6 Pentastar. Making a Game in Phaser Tutorial Now you're all set-up we strongly recommend you work through the guide to Making a Game in Phaser 3. config object? Jul 30, 2025 · A Graphics object is a way to draw primitive shapes to your game. The main difference between an Image and a Sprite is that you cannot animate an Image as they do not have the Animation component TLDR: Trying to figure out which scan tool from Autel or others can show cam desired versus actual on 3. Physics. In Part 3, we will: Update CURRENT player position immediately at the rate of the client-side’s update loop Use linear interpolation to smooth the visual representation of OTHER players Jul 30, 2025 · The Event Emitter Phaser 3 uses a slightly modified eventemitter3, as Phaser. Textures will automatically wrap and are designed so that you can create game backdrops using seamless textures as a source. 86 | 3. Extra Info: In Phaser 3 the Animation Manager is a global system. Jul 30, 2025 · A TileSprite is a Sprite that has a repeating texture. You can treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling it for input or physics. TilesetgetTileData <instance> getTileData (tileIndex) Description: Get a tile's data that is stored in the Tileset. Matter. Animations created within it are globally available to all Game Objects. The Plane can have a texture that is either repeated (tiled) across each cell, or applied to the full Plane. You can create many different animations, which are all stored in the Animation Manager, and then any Game Object, in any Scene, can use them without duplicating lots of data and wasting memory. Phaser uses a right-hand clockwise rotation system, where 0 is right, PI/2 is down, +-PI is left and -PI/2 is up. They also include lines, arcs and curves. The Plane can then be manipulated in Jul 30, 2025 · Phaser. GameObject. SVGs are rasterized (by the browser) when a texture is created. Store data in key-value pairs, built-in object of phaser. add. If you want to create a large repeating background that When the value is first set, a setdata event is emitted from this Game Object. 10. For example, if you updated an existing key called PlayerLives then it would emit the event changedata-PlayerLives. sprite(650, 300 Jul 30, 2025 · Animations in Phaser 3 are global and no longer bound to a specific Game Object. When scene is shutdown, all game objects will be destroyed. 60 this Game Object is WebGL only. The file must be an instance of Phaser. on ('setdata', listener). The bodies won't be separated if there is no horizontal overlap Swap to Phaser: 3. Jul 30, 2025 · Phaser maintains a unified input system that works across all browsers and devices. The Math. A fast, free and fun open source framework for Canvas and WebGL powered browser games. I'm sure there is a way in Phaser 3 but I just can't figure it out. Dec 18, 2024 · In this guide, we will provide a comprehensive overview of how to check cam phasers, including the tools needed, the steps involved in the inspection process, Phaser uses a right-hand clockwise rotation system, where 0 is right, PI/2 is down, +-PI is left and -PI/2 is up. The Loader will check that the key used by the file won't conflict with any other key either in the The Game Object Factory is a Scene plugin that allows you to quickly create many common types of Game Objects and have them automatically registered with the Scene. sprite(150, 300, 'spaceman'); const bunny = this. This is a lightweight data representation, so its position information is stored without factoring in scroll, layer scale or layer position. Dec 18, 2024 · In this guide, we will provide a comprehensive overview of how to check cam phasers, including the tools needed, the steps involved in the inspection process, Textures Introduction Textures cache, built-in object of phaser. Jul 30, 2025 · SeparateX <static> SeparateX (body1, body2, overlapOnly, bias, [overlap]) Description: Separates two overlapping bodies on the X-axis (horizontally). As a result, Build games as easily as you play them — join the Phaser Beam waitlist for Early Access. Jul 30, 2025 · Since: 3. js#L149 Since: 3. This is a game-wide instance of the Data Manager, allowing you to exchange data between Scenes via a universal and shared point. Source: src/scene/Systems. The scene is booted. If the key doesn't already exist in the Data Manager then it is increased from 0. DataManager#values Source: src/data/DataManager. EventEmitter Source: src/loader/LoaderPlugin. Utils. An Image is a light-weight Game Object useful for the display of static images in your game, such as logos, backgrounds, scenery or other non-animated elements. This can be done through the game config, the add() methods, or (rarely) load. Author: Richard Davey Usage Image texture Load image texture Jul 30, 2025 · Doing so will emit a setdata event from the parent of this Data Manager. 0 Public Members add add: Phaser. Game Objects with data enabled have an instance of a Data Manager under the data property. The Scene is removed from the local scenes array, it's key is cleared from the keys cache and Scene. Apr 1, 2022 · Phaser 3 is great for beginners because of its simplicity during development and it's lightweight environment (unlike Unity or Unreal which take up a lot of CPU and processing power). Data. values. TileBodysetCollisionGroup <instance> setCollisionGroup (value) Description: Sets the collision group of this Game Object's Matter Body. setBounds(0, 0, 1400, 900000); Is there some sort of limits to bounds in PhaserJS? Nov 6, 2023 · What is Phaser 3? Phaser 3 is a powerful, yet accessible game framework that allows developers to create fun, interactive HTML5 games. Text objects work by creating their own internal hidden Canvas and then renders text to it using the standard Canvas fillText API. GameObjectFactory Description: The Scene Game Object Jul 30, 2025 · In Phaser terms a "spritesheet" has uniform cells in rows or columns and an "atlas" has frames in any size and position. If you want to create a large repeating background that Desktop and Mobile HTML5 game framework. When you initially create a Graphics object it will be empty. Parameters: Desktop and Mobile HTML5 game framework. Not all browsers can play all audio formats. A Layer is a special type of Game Object that acts as a Display List. Jul 30, 2025 · TimeEvery Scene has an instance of the Clock class. This information is isolated to the parent of the Data Manager. SET_DATA The Set Data Event. This is a core part of collision detection. They can also be tweened, tinted, scrolled and animated. Adding elements Add an item to an array. Images can have input events and physics bodies, or be tweened, tinted or scrolled. Constructor new Tile(layer, index, x, y, width, height, baseWidth, baseHeight) Parameters Phaser uses a right-hand clockwise rotation system, where 0 is right, PI/2 is down, +-PI is left and -PI/2 is up. Increase number value. Or, create your own instance to use as you require. Jul 30, 2025 · A Layer Game Object. Jul 30, 2025 · A Tile is a representation of a single tile within the Tilemap. DataManagervalues values: Object. There is a good guide to what's supported: Cross-browser audio basics: Audio codec support. Event gameObject. Returns: string - The key of the Animation currently loaded into this component, or an empty string if none loaded. When the value is first set, a setdata event is emitted from this Game Object. It gives you every single method, property, event, typedef, callback signature and more but without any context of their application. 0 loader sprite sheet Jul 30, 2025 · Making a Game in Phaser Tutorial Now you're all set-up we strongly recommend you work through the guide to Making a Game in Phaser 3. js#L10 Since: 3. gold; You can also modify it directly: Copy this. If a class is given, it's instantiated. Because it uses the Canvas API you can take advantage of all the features this offers, such as applying gradient fills to the text, or strokes When the value is first set, a setdata event is emitted from this Game Object. registry property. If this is the case, you can just call this method without specifying anything more than the texture key and frame and it will Jul 30, 2025 · Phaser. Scene class which can be extended for your own use. Jul 30, 2025 · SET_DATA SET_DATA Description: The Set Data Event. Jul 30, 2025 · registry registry: Phaser. What it does do is provide all of the building blocks and core functionality that Game Objects need. 85. Global variables in Phaser 3 games are ideal for persisting user settings across multiple scenes such as Sound On / Off, Input type etc. When set to false, WebGL uses nearest-neighbor interpolation, giving a crisper appearance. Support for generating mesh data from grids, model data or Wavefront OBJ Files is included. e. on('setdata', listener Jul 30, 2025 · A Tile is a representation of a single tile within the Tilemap. The Loader will check that the key used by the file won't conflict with any other key either in the Jul 30, 2025 · Phaser. If you create your own instance of this class you should provide a seed for it. If no seed is Learn using Phaser 3 game engine and build your first web game. 0. 50 this method was called getCurrentKey. 24 Jul 30, 2025 · Prior to Phaser 3. data. On its own, this class can't do much. Jun 10, 2022 · We have fixed this and the fix has been pushed to the master branch. Sprites and other Game Objects get the data they need from the AnimationManager. 0 API Documentation Jul 30, 2025 · Scope: static Extends Phaser. The Plane Game Object is a helper class that takes the Mesh Game Object and extends it, allowing for fast and easy creation of Planes. Jul 30, 2025 · An Extern Game Object is a special type of Game Object that allows you to pass rendering off to a 3rd party. Nov 17, 2018 · I'm making a game in Phaser 3 but I can't seem to find how to pass the score from a GameScene to a GameOverScene. gold += 1000; Doing so will emit a setdata event from the parent of this Data Desktop and Mobile HTML5 game framework. js#L20 Since: 3. By default in Phaser 3 there is one instance of the Data Manager that belongs to the Game, which is known as the 'registry'. It cannot render, for example, or be added to the display list. Phaser can use any image format that the browser can display. js (Line 181) Possible examples Configuration of scene ¶ varconfig={key:"",// active: false,// visible: true,// pack: false,// cameras: null,// map: {},// physics: {},// loader: {},// plugins Random data generator Introduction Get random value from a random generator, built-in methods of phaser. When you create an Extern and place it in the display list of a Scene, the renderer will process the list as usual. A Sprite Game Object is used for the display of both static and animated images in your game. It has no texture and never displays, but does live on the display list and can be moved, scaled and rotated like any other Game Object. Constructor new Shape(scene, [type], [data]) Parameters Jul 30, 2025 · String-based keys is a very important concept in Phaser and you'll see it used throughout the framework. If the key doesn't already exist in the Data Manager then it is toggled from false. additional custom properties in the Phaser 3 game. What is Phaser? Phaser is an HTML5 game framework which aims to help developers Desktop and Mobile HTML5 game framework. They're added to the game through the Scene Manager. 2. 0 Source: src/scene/Scene. Always use DataManager. Events. Loader. <string, *> Description: The public values list. Phaser has its own inbuilt key / value store called DataManager, but what if you want something a little simpler i. set to create new items the first time around. Inherits: Phaser. This includes everything from rendering graphics, physics engines, and input systems to Learn using Phaser 3 game engine and build your first web game. A Plane is a one-sided grid of cells, where you specify the number of cells in each dimension. You should generally avoid accessing any of the Jun 15, 2019 · How can I pass data from a scene to another in Phaser 3? Asked 6 years, 5 months ago Modified 6 years, 3 months ago Viewed 3k times Jul 30, 2025 · In Phaser Editor you can import a tile map into a scene, however, you may like to add a couple of elements on top of the tilemap and use regular sprite game objects. Following up on some major… Jul 30, 2025 · expensive GPU uploads on each change. GroupIf no matching member is found and createIfNull is true and the group isn't full then it will create a new Game Object using x, y, key, frame, and visible. Tilemaps. It then creates a texture from this canvas which is rendered to your game during the render pass. If no seed is May 18, 2020 · Are you trying to use tilemaps created with Tiled in your Phaser 3 game? If other tutorials haven't quite worked for you then this guide for noobs might be what you are looking for! Type: Phaser. In Part 3, we will: Update CURRENT player position immediately at the rate of the client-side’s update loop Use linear interpolation to smooth the visual representation of OTHER players Jul 7, 2021 · Tommy Leung from Ourcade writes: "Are you using modern JavaScript and splitting your Phaser 3 game code into multiple files? 👏 One common best practice is to put the UI code in a separate Scene. 0 SET_DATA Description: The Set Data Event. Jul 30, 2025 · Data ManagerThe Data Manager is a component that allows you to store, query and get key/value paired information. Doing so will emit a setdata event from the parent of this Data Manager. js#L17 Updated on July 30, 2025, 3:14 PM UTC Phaser 3. While going through this process we'll explain some of the core features of the framework. Returns null if tile index is not contained in this Tileset. And finally, all Game Objects Jul 30, 2025 · Phaser. Here we will learn how to create a small game involving a player running and jumping around platforms, collecting stars and avoiding baddies. Phaser can load atlases created by Texture Packer (any "Phaser 3" format) or Unity. You cannot add a Shape directly to your Scene, it is meant as a base for your own custom Shape classes. 0+) these will be traversed and the following properties will impact children: Jul 30, 2025 · A Mesh Game Object. Each item must be unique Mar 5, 2018 · Does anyone know how to pass data into the game scene in Phaser 3 as you could do in Phaser 2 when started a state? game. It provides a quick and easy way for you to render this shape in your game without using a texture, while still taking advantage of being fully batched in WebGL. 0 Public Methods addFile <instance> addFile (file) Description: Adds a file, or array of files, into the load queue. The scene Built-in data Introduction Store data in key-value pairs, built-in object of phaser. Author: Richard Davey Usage Write Set value Set value Feb 27, 2016 · I am trying to set a world height of 900000, but Phaser seems to stop at 13860: game. Phaser. It is also useful for object When the value is first set, a setdata event is emitted. Because there is quite a lot of code I'm only going to cover the parts that are directly related to moving Scenes, but it's well worth digging through the files to get some ideas for other aspects of how Phaser 3 works. Imagine it as a toolbox full of pre-set features you can use to build a game. Arcade. Event names are strings The emitter chooses a default context (this value), but listeners can override this The emitter chooses the callback arguments on() is the same as addListener() off() is the same as removeListener() Jul 30, 2025 · A TileSprite is a Sprite that has a repeating texture. Nov 4, 2024 · Creating scenes Scenes can be created from a class or a config object. Jul 30, 2025 · UtilsPhaser's collection of utility functions and helper classes that provide various functionalities designed simplify common tasks. So, to listen for the addition of a new data item on a Game Object you would use: sprite. The Game Object Factory is a Scene plugin that allows you to quickly create many common types of Game Objects and have them automatically registered with the Scene. fromScene : true if game object Scene manager Scene manager plugin: In each scene instance: scene. But then how are you supposed to give the UI Scene information like player health or score? How would a pause button in the UI Scene tell the Game Scene to pause? One solution is to pass data using Sep 3, 2025 · Part 3: Client Predicted Input This guide will show you how you can build a multiplayer experience with Colyseus Multiplayer Framework and Phaser. Constructor new WebAudioSoundManager(game) Parameters Aug 25, 2025 · Learn how to create sprite sheets for Phaser with TexturePacker. RND which is an instance of this class pre-defined by Phaser. EventEmitter. Constructor new GameObjectFactory(scene) Parameters You'll also have all of the assets we provide to use in your own test games. 55 | 3. As mentioned previously, Phaser maintains a Texture class, which contains as many Frames as may exist on that Texture. 87. scene Add new scene An Image Game Object. They share the base animation data while managing their own timelines. world. Jul 30, 2025 · Animations Animations The primary means of animation in Phaser is by using 'frame' based animations. From it you'll learn how to construct a game allowing you to control a character who can leap off platforms and collect items. Do not modify this object directly. For example Extra Info: In Phaser 3 the Animation Manager is a global system. Game Objects directly register themselves with the Factory and inject their own creation methods into the class. In the default set-up you can access this from within a Scene via the this. Jul 30, 2025 · All of the code and assets for this example can be found in the Phaser 3 Examples repo. In versions of Phaser before 3. ScenePluginremove <instance> remove ( [key]) Description: Removes a Scene from the SceneManager. 60 we split the core functions out to the Dynamic Texture class as it made a lot more sense for them to reside in there. Phaser itself will never modify the State of a Game Object, although plugins may do so. As such, Sprites take a fraction longer to process and have a larger API Jul 30, 2025 · The Animation Manager. Unlike plugins it is owned by the Game instance, not the Scene. This shape supports Oct 11, 2018 · In Phaser 2, animations could be re-used for any sprite sheet, as long as the frame sequence was identical (such as my example here). js framework. If you get time to build and test it for yourself we would appreciate that. The files are loaded via built-in browser APIs, which often allows for many files to be downloaded in parallel, depending on the browser and server settings. If the SceneManager is processing the Scenes when this method is called it will queue the operation for the next update sequence. Access via Phaser. Its primary use is for creating Drop Zones and Input Hit Areas and it has a couple of helper methods specifically for this. . Game instance is the main controller for the entire Phaser game. By unified we mean that you don't have to worry about whether the user is on a desktop with a mouse, or a mobile device with touch input, or even a touch capable desktop. Math. The texture can be scrolled and scaled independently of the TileSprite itself. In this section we will cover the properties and methods that the base Game Object Desktop and Mobile HTML5 game framework. You can also create Timer Events Global variables in Phaser 3 games are ideal for persisting user settings across multiple scenes such as Sound On / Off, Input type etc. The Animation systen allows you to play a sequence of these Frames, one after the other, at a given frame rate. false also disables antialiasing of the game canvas itself, if Jul 30, 2025 · When the value is first set, a setdata event is emitted from this Game Object. As of Phaser 3. state. sprite(400, 300, 'bunny'); const elephant = this. 70 this Game Object can now populate its values automatically if they have been set within Texture Packer 7. destroy(); Game object will be destroyed automatically when scene destroyed, if it is in display list, or update list. 0, if your tilemap includes layer groups (a feature of Tiled 1. Constructor new Scene([config]) Parameters Scope: static Source: src/scene/Scene. File, or a class that extends it. You can also define the optional methods init (), preload (), and create (). Because it uses the Canvas API you can take advantage of all the features this offers, such as applying gradient fills to the text, or strokes Desktop and Mobile HTML5 game framework. Jul 30, 2025 · A base Phaser. DataManager Since:3. The main difference between a Sprite and an Image Game Object is that you cannot animate Images. Anyways, for now this is my workaround code below. The main difference between an Image and a Sprite is that you cannot animate an Image as they do not have the Animation component. start('Game', true, true, { data: 'this is some initial config' }); Phaser 3 Scene was Phaser 2 State, which you could provide parameters, the 2-3rd was as i remember cac Apr 13, 2020 · How to Communicate Between Scenes in Phaser 3 Use events to pass data between Scenes for decoupled code by Tommy Leung on April 13, 2020 4 minute read updated on November 9, 2021 Jul 30, 2025 · Phaser Phaser DeviceConf <static> DeviceConf Type: object Member of: Phaser Source: src/device/index. Jul 30, 2025 · As of Phaser 3. 0 Destroy ¶ Destroy game object gameObject. Next Steps Your game development experience with Phaser begins here! Jul 30, 2025 · Web Audio API implementation of the Sound Manager. wiruzz sisx tvujmf tjitxa kfhubzl tkh duwu boh ztmcs rsnt haax fjsc refcn lwk lxoiisk